Design in Our Apps
Angry Clown started as a very simple project just called “The Tap”. It was going to involve a single button that you would press as many times as you can. The originally concept was addicting, but it was missing something.
Then we decided to make it interactive, add the concept of hitting something and having it react, perhaps a penguin or a clown. Angry Clown was born. From there, it evolved even more. It now includes nine different game modes, Game Center Leaderboards & Achievements, Retina Display Graphics, and great animation. Without anyone of this things, Angry Clown would not be the app it is today.
Diode is a rather simple game. You need to track one finger, and make sure it stays along a line. But if it looked that simple, it would be boring. So Instead, we put retro-looking graphics, an eleven track soundtrack and great looking menus to make Diode look much better than your everyday app.
Little Creatures was started in a Startup Weekend event (kind of like a hackathon). Instead of having three creatures, we are going to have 20. It is very server driven, so we can add new creatures or platforms very easily. Instead of rushing and getting it to market, we are working hard to make it our best game yet.